The Canvas API is a powerful tool offered by browsers that allows you to draw on the screen using the HTML <canvas> tag. In this tutorial, we’ll explore the different features and capabilities of the Canvas API.

Create a canvas

To create a canvas, simply add the <canvas></canvas> tag to a blank HTML file. By default, the canvas is invisible, so you won’t see anything. You can add a border to the canvas by adding the following CSS code:

canvas {
   border: 1px solid black;
}

Change the background color of a canvas

To change the background color of a canvas, you can use CSS:

canvas {
   background-color: lightblue;
}

Resize a canvas

You can set the width and height of a canvas using CSS. For example, if you want the canvas to expand and fill the entire outer element size, you can use the following CSS code:

canvas {
   border: 1px solid black;
   width: 100%;
   height: 100%;
}

To make the canvas fill the entire page, you can use JavaScript to set the width and height of the canvas to window.innerWidth and window.innerHeight, respectively.

Get a context from the canvas

To draw on the canvas, you need to get a context from it. You can do this by using the getContext() method:

const canvas = document.querySelector('canvas');
const context = canvas.getContext('2d');

The getContext() method returns a drawing context according to the type that you pass as a parameter. In this case, we’re using the ‘2d’ context.

Draw elements to a canvas

With the context obtained from the canvas, you can start drawing various elements such as text, lines, rectangles, paths, and images. Each element has its own set of methods and properties to customize the fill, stroke, gradient, pattern, shadow, and more.

For example, to draw a rectangle, you can use the fillRect(x, y, width, height) method:

context.fillRect(100, 100, 100, 100);

This will draw a black rectangle of 100 x 100 pixels starting from position (100, 100). You can change the fill color of the rectangle using the fillStyle property:

context.fillStyle = 'white';
context.fillRect(100, 100, 100, 100);

You can also draw more complex shapes and patterns by combining these methods.

Changing colors, drawing rectangles, and text

You can easily change the fill and stroke colors of any figure by using the fillStyle and strokeStyle properties:

context.strokeStyle = 'rgb(255, 255, 255)';
context.fillStyle = 'white';

To draw rectangles, you have three methods: clearRect(x, y, width, height), fillRect(x, y, width, height), and strokeRect(x, y, width, height). These methods allow you to clear a rectangle, fill it with a color, or draw only its stroke.

Drawing text is similar to drawing rectangles. You can use the fillText(text, x, y) and strokeText(text, x, y) methods to write text on the canvas. You can change the font family and size using the font property of the canvas:

context.font = '148px Courier New';

There are several other properties you can change related to text alignment, baseline, and direction.

Lines

To draw a line, you need to call the beginPath() method, specify a starting point using moveTo(x, y), and then use lineTo(x, y) to draw the line to the new coordinates. Finally, call stroke() to render the line:

context.beginPath();
context.moveTo(10, 10);
context.lineTo(300, 300);
context.stroke();

Performance considerations

When working with the Canvas API, it’s important to consider performance. Rendering animations and interactions can be resource-intensive for browsers, so ensure that your code is optimized and doesn’t cause performance issues. You can find tips for optimizing canvas performance here.

Conclusion

The HTML Canvas API is a powerful tool that allows you to create visually stunning experiences on your web pages. With the ability to draw various elements and customize their appearance, you have endless possibilities for creating interactive and engaging content.