A Comprehensive Guide to the HTML Canvas API

The Canvas API is a powerful tool offered by browsers that allows you to draw on the screen using the HTML <canvas> tag. In this tutorial, we’ll explore the different features and capabilities of the Canvas API. Create a canvas To create a canvas, simply add the <canvas></canvas> tag to a blank HTML file. By default, the canvas is invisible, so you won’t see anything. You can add a border to the canvas by adding the following CSS code:...

Building a JavaScript Game with Phaser: A Step-by-Step Guide

Creating a game with Phaser, an easy-to-use and popular platform with physics support, is an exciting project. Whether you want to distribute your game through the web or package it as a desktop or mobile app, Phaser, which is based on HTML5 technologies, has got you covered. In this tutorial, we will cover the basics of setting up a modern project using Phaser 3 and get you started on your journey to building your own JavaScript HTML5 game....

Phaser: The Canvas

Phaser games utilize the HTML <canvas> element for rendering. If you’re unfamiliar with the Canvas API, I discuss it in detail in my Canvas API tutorial. When working with Phaser, we create a canvas with a specific width and height, and then draw on it. While CSS cannot be used to style elements within the canvas, Phaser (along with other canvas-based libraries) abstracts away many of the low-level details, allowing us to focus on the application code....

What is the Doctype

Every HTML document needs to start with a Document Type Declaration, commonly known as a doctype. This declaration informs the browser about the version of HTML used in the webpage. To ensure compatibility and proper rendering, it is essential to include the doctype declaration as the first line of an HTML document. The doctype declaration for HTML5 is: <!DOCTYPE html> This declaration tells the browser that the document is an HTML5 document....