Phaser: Implementing Multiple Scenes for Better Organization and Flow
Welcome to the next installment of our Phaser series! In this blog post, we will explore how to create and manage multiple scenes in Phaser games. By organizing your game into separate scenes, you can easily switch between different sections or levels while maintaining a clear and organized structure. In previous examples, we learned how to create a single scene by passing an object with function references to the scene property of the Phaser....